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Dmg/ players becomign villains3/9/2023 However I have no idea how buggy or time consuming that approach would be. I guess if they have the time/resources to do it, they could add some code where enemies can take damage whilst in that state but make them immune to status effects for the appropriate duration. But, there’s no DCs for poison creation in the Player’s Handbook. The rules text gives you proficiency to create poisons. By the rules, the Poisoner’s Kit doesn’t do anything. The mechanical implementation falls a bit flat. If it is the case, then imo I would tend not to use blast CC for fast killing and would only use it in special circumstances. The Poisoner’s Kit tool offers a lot of opportunities for narrative interaction in D&D. I guess they also have the animation of them getting back up after being knocked down - perhaps they want it to play prior to being killed? In regards to it occurring, assuming that it is intentional and is not a bug - I'm guessing it's because they want the enemies to have ample time in between CC procs so you can't keep them on the ground permanently. It's fine being in General Discussion even though it seems like you're asking a question, if the answer to that question is "yes it does happen" then it can be discussed as to why it occurs or if it should be occurring. Recommended Weapon: At late game, players will make the transition from ATK to Crit and Crit DMG.For this reason, the Skyward Harp is the recommended bow, followed by the Royal Bow and Viridescent Hunt (max refined).
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